lua script fish controller C++ & OpenGl

Published: 06 May 2024
on channel: MrEscen
420
14

lua script fish controller C++ & OpenGl

This is my own OpenGl engine, features so far:

-scene manager
-post-processing manager (SSAO, FXAA, Blur, ect.)
-lua scripting
-bullet physics (with constrains control)
-multi-texturing
-terrain painting.
-engine and editor are two separated executables
-debugging mode
-own mesh import with physics constrains.
-particle system
-particle editor
-material editor
-components to objects
-Animation Editor (in progress)
-PBR material
-Volumetric clouds
-Tessellation terrain with displacement maps
-Cascaded shadow mapping
-Vegetation Instance Layers


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