Always wanted to try a boids algorithm somewhere
This is my own OpenGl engine, features so far:
-scene manager
-post-processing manager (SSAO, FXAA, Blur, ect.)
-lua scripting
-bullet physics (with constrains control)
-multi-texturing
-terrain painting.
-engine and editor are two separated executables
-debugging mode
-own mesh import with physics constrains.
-particle system
-particle editor
-material editor
-components to objects
-Animation Editor (in progress)
-PBR material
-Volumetric clouds
-Tessellation terrain with displacement maps
-Cascaded shadow mapping
-Vegetation Instance Layers
On this page of the site you can watch the video online Fish boids algorithm, Lua script with a duration of hours minute second in good quality, which was uploaded by the user MrEscen 14 May 2024, share the link with friends and acquaintances, this video has already been watched 302 times on youtube and it was liked by 4 viewers. Enjoy your viewing!