In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode.
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The project is available here:
(updated version) https://github.com/SebLague/Hydraulic...
(version at time of this video) https://github.com/SebLague/Hydraulic...
Raytracing article:
http://blog.three-eyed-games.com/2018...
Compute shader resources I used:
/ physics_simulation_on_gpu_with_compute_sha...
http://kylehalladay.com/blog/tutorial...
https://docs.unity3d.com/Manual/class...
Music:
"Le Grand Chase"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/b...
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