PBR Materials | Devlog 13

Published: 19 June 2024
on channel: hero_dev
160
10

Physics And Math of Shading:    • Physics and Math of Shading | SIGGRAPH Cou...  
PBR Tutorial:    • Computer Graphics Tutorial - PBR (Physical...  
Image Based Lighting: https://bruop.github.io/ibl/
PBR/IBL learnopengl: https://learnopengl.com/PBR/Theory

Source Code Access:   / discord  
Twitch:   / hero_dev  
Twitter:   / _herose_  
VOD channel: @hero_dev_vod
Ko-Fi: https://ko-fi.com/hero_dev

00:00 - Demo of PBR
04:14 - Microfacets
07:09 - Diffuse & Specular Lighting
08:17 - Specular Lighting
11:52 - What is a BRDF?
14:33 - Normal Distribution Function
18:16 - Geometry Shading Function
22:13 - Fresnel Function
25:14 - Code Overview
29:53 - Code for Direct Lighting
33:52 - Code Specular BRDF
38:03 - Diffuse Irradiance
46:00 - Specular Radiance
52:32 - Code For Ir/radiance Map
57:28 - Oren Nayar Diffuse BRDF


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