In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful game architecture for "Chop Chop", the first Unity Open Project.
🔗 Get the demo used in this video on the Github branch:
https://github.com/UnityTechnologies/...
(compatible with Unity 2020.2b and later)
🔗 For a more comprehensive intro to ScriptableObjects as data containers, also check out this previous video: • Better Data with Scriptable Objects i...
Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey.
⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F
0:00 - Open Project #1: "Chop Chop"
0:36 - Demo assets
01:03 - The need for a flexible game architecture
01:44 - Singletons?!
02:50 - Enter ScriptableObjects
04:15 - More than just data containers
05:54 - ScriptableObjects as event relayers
07:13 - Events for playing audio
08:40 - Events for loading scenes
10:13 - Next steps
On this page of the site you can watch the video online Game architecture with ScriptableObjects | Open Projects Devlog with a duration of hours minute second in good quality, which was uploaded by the user Unity 19 December 2020, share the link with friends and acquaintances, this video has already been watched 241,656 times on youtube and it was liked by 7.3 thousand viewers. Enjoy your viewing!