Using Conditional LUA

Published: 15 January 2018
on channel: Cheat The Game
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Today we are taking a look at a past lesson Bypassing The Anti-Hack, where we placed a breakpoint to change the EIP/RIP registry to fool the memory check having the bytes look the same to it, while the game jumps to our cheat. Instead putting a lua script in each one, now we learn to use Conditional LUA in just one script with slight modifications to our regular AA cheat scripts. Here I show you how.
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=========================================================================================================
--Conditional Lua Template
[ENABLE]
{$lua}
function debugger_onBreakpoint()
if (RIP == getAddress("Name of AOB")) then RIP=getAddress("Allocated Memory Name") debug_continueFromBreakpoint(co_run) return 1
elseif (RIP == getAddress("Name of AOB2")) then RIP=getAddress("Allocated Memory Name2") debug_continueFromBreakpoint(co_run) return 1
else debug_continueFromBreakpoint(co_run) return 0 end
end
function SetBreakPointNow(AddressofAOB)
debugProcess(2)
debug_setBreakpoint(AddressofAOB)
end
function RemoveBreakPointNow(AddressofAOB)
debug_removeBreakpoint(AddressofAOB)

end

{$asm}


[DISABLE]

----In regular script
make sure to take out the jmp to allocated memory and nops so it wont change the opcode bytes

return:
LuaCall(SetBreakPointNow("Name of AOB"))

[DISABLE]

LuaCall(RemoveBreakPointNow("Name of AOB"))
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On this page of the site you can watch the video online Using Conditional LUA with a duration of 16 minute 40 second in good quality, which was uploaded by the user Cheat The Game 15 January 2018, share the link with friends and acquaintances, this video has already been watched 3,103 times on youtube and it was liked by 67 viewers. Enjoy your viewing!