Using Conditional LUA

Publicado em: 15 Janeiro 2018
no canal de: Cheat The Game
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Today we are taking a look at a past lesson Bypassing The Anti-Hack, where we placed a breakpoint to change the EIP/RIP registry to fool the memory check having the bytes look the same to it, while the game jumps to our cheat. Instead putting a lua script in each one, now we learn to use Conditional LUA in just one script with slight modifications to our regular AA cheat scripts. Here I show you how.
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=========================================================================================================
--Conditional Lua Template
[ENABLE]
{$lua}
function debugger_onBreakpoint()
if (RIP == getAddress("Name of AOB")) then RIP=getAddress("Allocated Memory Name") debug_continueFromBreakpoint(co_run) return 1
elseif (RIP == getAddress("Name of AOB2")) then RIP=getAddress("Allocated Memory Name2") debug_continueFromBreakpoint(co_run) return 1
else debug_continueFromBreakpoint(co_run) return 0 end
end
function SetBreakPointNow(AddressofAOB)
debugProcess(2)
debug_setBreakpoint(AddressofAOB)
end
function RemoveBreakPointNow(AddressofAOB)
debug_removeBreakpoint(AddressofAOB)

end

{$asm}


[DISABLE]

----In regular script
make sure to take out the jmp to allocated memory and nops so it wont change the opcode bytes

return:
LuaCall(SetBreakPointNow("Name of AOB"))

[DISABLE]

LuaCall(RemoveBreakPointNow("Name of AOB"))
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Nesta página do site você pode assistir ao vídeo on-line Using Conditional LUA duração 16 minuto 40 segundo em boa qualidade , que foi baixado pelo usuário Cheat The Game 15 Janeiro 2018, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 3,103 vezes e gostou 67 espectadores. Boa visualização!