PART 2: • Programmazione ad Oggetti: UML [2/2]
UML (unified modeling language) is a standard for graphically designing a project.
In this video, we'll see how to design classes for a program.
Once our UML project is complete, anyone can write (transform) it into code in any OOP (Object Oriented Programming) language.
We'll also look at the concepts of (generalization) inheritance, multiplicity, association, aggregation, composition, and visibility [public, private, protected] common to all OO languages like Java, C#, C++, Python, etc.
https://docs.kde.org/stable4/it/kdesd...
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