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Hey, friends! Welcome back to the next installment in the Alkahest Engine devlog series! Over the next few videos, we'll be adding more rendering primitives that will help us build our 2D UI Renderer. In this video, we're looking at creating an orthographic camera to use in the Alkahest Engine. Next time, we'll be looking at transforms to move individual pieces around the screen.
ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using Rust and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.
Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...
#gamedev #gameengine #indiedev #gaming #mmorpg #development #rust #rustlang
On this page of the site you can watch the video online Implementing Cameras | Rust Game Engine Devlog #8 with a duration of hours minute second in good quality, which was uploaded by the user Alkimia Studios 01 December 2022, share the link with friends and acquaintances, this video has already been watched 669 times on youtube and it was liked by 20 viewers. Enjoy your viewing!