In this tutorial we are going to be taking a deeper look at useful C# attributes in Unity to make our lives easier.
For a full list of Unity specific attributes check out: https://docs.unity3d.com/Manual/Attri...
General ones begin here: https://docs.unity3d.com/ScriptRefere...
Editor only ones begin here: https://docs.unity3d.com/ScriptRefere...
🎞️ Chapters
00:00 Introduction
02:00 Component dependencies
04:00 Extending the Add Component menu
05:30 Preventing duplicate components
07:30 Customising colour inspector UI
10:10 Adding tooltips
12:10 Adding header labels and spacing to the UI
13:10 Adding range limits
14:40 Adding context menus to the inspector UI
17:40 Modifying the display name of enum values
20:10 Setting up Text Areas
22:50 Controlling serialization and visibility
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