NOTE: There is a much newer version of the Behaviour Trees as part of this series: • Hybrid Goal Oriented Action Planning ...
In this final addition to the original Behaviour Tree series we'll be adding support for a node that can run two branches in parallel as well as making some general improvements and adding a new node that returns a fixed result.
🎞️ Chapters
00:00 Introduction
01:40 Setting up skeleton scripts
02:30 Foundations of our Parallel Node
09:00 Updating our Tick logic
10:15 Implementing the Parallel Node's Tick
16:40 Final touches for the Parallel Node
19:00 Using our Parallel Node
24:00 Modifying adding of nodes
25:40 Testing the Parallel Node
27:40 Adding our Return Result node
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#Unity #Tutorial #GameDev
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