[Unity] Update & Start Methods, Script Requirements (Script Name, Monobehaviour) | Enable GameObject

Published: 09 January 2017
on channel: RetroTK2
3,292
34

Today, we're looking at the basic Unity methods, that's the 'Start' and 'Update' methods Ace. We'll also look at what is required with a basic Unity script and go over what conditions will be used in the C# series. Enjoy Ace :)

[ Video Outline ]

C# Script
Script Name Should be Different from Existing Classes
Script Name Needs to be the Same as Class
Class Must Derive From 'MonoBehaviour'
Must Import the 'UnityEngine' NameSpace

'Start' Method
Called Once on an 'Enabled' GameObject
Will Not be Called on a 'Disabled' GameObject When Scene Starts

'Update' Method
Called Once Each Frame
Usually Where Game Logic is Placed (at Least For Beginners)

For The C# Series
Use an 'Enabled' GameObject at All Times
Only Use The 'Start' Method
Logging to Show Code Effect

[ Info ]

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