Discover the power of Vertex Animation Texture (VAT) for bringing realistic non-humanoid animations—like cloth, liquids, or paper—into game engines like Unity! In this tutorial, I’ll show you how to bake physics-based animations from Blender using the free Open VAT addon and integrate them into Unity using custom shaders.
🔗 Links:
Open VAT Addon (Blender): https://extensions.blender.org/add-on...
Open VAT Unity Package: https://github.com/sharpen3d/openvat-...
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Timeline
0:00 - Why Non-Humanoid Animations are Challenging
0:21 - What is Vertex Animation Texture (VAT)?
0:44 - Baking Vertex Positions into Textures
1:37 - Bounding Box Technique for Optimization
3:37 - Blender Setup with Open VAT Addon
4:47 - Unity Setup: Import & Shader Configuration
5:57 - Final Demo in Unity
Hashtags
#VertexAnimationTexture #UnityTutorial #BlenderToUnity #GameDevelopment #ECSUnity #RealTimeAnimation #OpenVAT #ShaderMagic #ClothSimulation #LiquidSimulation #GameEngineTips #BlenderPhysics #UnityGameDev #IndieGameDevelopment
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