Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

Published: 01 September 2020
on channel: CodeParade
694,745
33k

This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.

Devlog #1:    • Non-Euclidean Geometry Explained - Hy...  
Devlog #2:    • Spherical Geometry Is Stranger Than H...  

Hyperbolica on Steam: https://store.steampowered.com/app/12...
Trailer:    • Hyperbolica: A Non-Euclidean Adventur...  
Discord Server:   / discord  
Merch: https://crowdmade.com/collections/cod...

If you like the things I do and want to support the channel:
  / codeparade  
https://ko-fi.com/codeparade

*CORRECTIONS:*
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!

Other references from video:
Miegakure: https://miegakure.com/
Ungar's original paper about Gyrovector Spaces:
https://www.researchgate.net/publicat...

Music:
Horrible - Mela
https://melagroup.bandcamp.com/album/...


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