Unity Object Pooling - 04 Runtime Changes

Published: 20 November 2020
on channel: I Create My Games
171
7

The final episode in the Object Pooling series.
This time we make sure that our Object Pool can be changed at runtime.
Increasing, Decreasing, and all of that even over time if necessary.

-------------------------Timestamps----------------------
00:00 Channel Intro
00:24 Increase Pool Size
05:49 Test Increase in One Step
07:07 Increase Pool Size Over Time
11:53 Test Increase Over Time
13:02 Decrease at Runtime
26:04 Test Decrease at Runtime
29:17 Thanks and Outro

-----------------------------Credits--------------------------
Forest Background by Digital Moons
https://digitalmoons.itch.io/parallax...

Cartoon FX Free by Jean Moreno (JMO)
https://assetstore.unity.com/packages...

-------------------------------Links--------------------------
Personal Blog 🠞 https://icreatemy.games/

#unity #gamedev #objectpooling #gamedevelopment #unity3d #madewithunity #indiedev #intermediate #icreatemygames #performance #performanceoptimization


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