Let's look at how, and most importantly, why, you can execute your code in the Unity editor. Adding custom menus, using the ExecuteAlways attribute, field constraints in the inspector, and many other features that simplify Unity game development
Contents:
0:00 - Introduction
0:45 - Component Menu
4:29 - Unity Top Menu
6:44 - Asset Context Menu
8:44 - ExecuteAlways Attribute
12:43 - RepeatingObject Script
15:03 - Field Constraints
16:16 - Conclusion
Code file: https://gist.github.com/Glavak/f51157...
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