[ Programming ] - Dynamic Chunk Based Octree LOD system

Publicado el: 26 mayo 2017
en el canal de: Kenneth van den Berg
1,129
8

This was a test I did while I was working on my exams for school. The final assignment is to create a procedurally generated planet with dynamic LOD scaling for extreme details within the planet. The entire system runs roughly about 70 FPS without any optimization.
Because of the recording, the FPS was lowered so the video is in 30 fps as well.

This was a small quick test in order to see if my current design of an Octree LOD could sustain the entire generation. So far so good.

This is without any optimizations and pure generation on the CPU on a single thread. The world at most contains roughly about 500k polygons and on the lowest level the chunks are roughly 16x16 meters. The entire surface is roughly about 4 kilometers

This made made within the Unity Engine in a single day.


En esta página del sitio puede ver el video en línea [ Programming ] - Dynamic Chunk Based Octree LOD system de Duración hora minuto segunda en buena calidad , que subió el usuario Kenneth van den Berg 26 mayo 2017, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 1,129 veces y le gustó 8 a los espectadores. Disfruta viendo!