**NOTE: Source code was updated! It is 20% more physically accurate!
So I spent quite a while trying to figure out how to get a character to move around a world similar to my favorite past time: Quake 3: Arena.
Now that I've done it (and spent quite literally weeks on vertical collisions code), I thought it would be best if I release this for anyone to use.
source: https://drive.google.com/open?id=0B0O...
required imports: lwjgl_util.jar & lwjgl.jar + native libraries.
Java version 1.5 at least.
I do encourage that you actually understand every part of this example fully, otherwise you'll run into a problem that you won't know how to fix.
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A few years ago, when I was about 9, I pondered on how the hell do I make a video game? Looking at what I'm programming today, six years later, I think I'm well on my way.
En esta página del sitio puede ver el video en línea Java LWJGL 3D :: Quake-like Movement + source de Duración hora minuto segunda en buena calidad , que subió el usuario xSaucecode 01 septiembre 2012, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 5,784 veces y le gustó 74 a los espectadores. Disfruta viendo!