Factorio Modding Series: 01 - Basic Mod Structure

Publié le: 16 janvier 2020
sur la chaîne: WalleyMods
20,468
493

Hello Everyone! Welcome to my first official episode in the Factorio Modding Series! In this episode, I talk about Factorio's Modding API mod structure. Understanding this is essential to creating mods with relative ease, and without too many headaches.

In this episode we will accomplish:
- A better understanding of Factorio's Mod Structure
- A basic understanding of Factorio's Data-Lifecycle (how it loads mods)
- Create a very basic mod
- How to add our new mod to our game
- Where to find your mod in-game
- Common errors and where to find them

As with all of the episodes in this series, all of my code and notes will be available on my github: https://github.com/alexgwalley/Factor...

You can also follow my Twitter to get more updates:   / modswalley  

If you enjoy this series, make sure to get updates through twitter and subscribing.

If you have any questions, feel free to ask! This is a judge-free zone, great for new-comers to the community.

I hope you enjoy, see you next time!


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