Game Engine Programming 055.3 - Input binding | C++ Game Engine

Pubblicato il: 17 marzo 2023
sul canale di: Game Engine Series
2,165
48

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In the last video we wrote some code to smoothly move and rotate the camera around and we used the input system for getting the mouse and keyboard input from the user. In this video we'll start by spending a few minutes on fine-tuning the camera speed and we'll continue by adding input binding capability to our input system.
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00:00 - intro
00:46 - fine-tune camera movement
05:14 - define input binding functions and data
07:58 - implement input binding functions
10:00 - input binding evaluation
15:23 - using input binding

keywords: graphics, renderer, game input, spherical coordinates

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries


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