Managing proxy and render geometry cleanly is crucial once scenes grow complex.
In this video, I’ll show you a simple Houdini HDA that automates the entire proxy and render purpose setup — directly inside SOPs.
You can use it to:
– Create proxy versions with PolyReduce or custom shapes
– Tag geometry correctly for Solaris and USD pipelines
– Control proxy creation on specific groups or parts
– Keep everything clean and animation-safe
– Stay fully native inside Houdini — no plugins
🆓 Download the HDA for free here:
👉 https://janhebein.gumroad.com/l/proxy...
This proxy workflow was built during a larger commercial project with Sam Mason — and it’s the same approach I use in my Environment & Creature FX course, where we build a full shot from scratch inside Houdini.
🎓 If you want to dive deeper, check out the full course here:
👉 https://voxyde.com/pro-courses/enviro...
Thanks for watching — feel free to tweak the tool for your own setups!
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