Spatial Mapping Components In Unity

Pubblicato il: 27 settembre 2017
sul canale di: Chad Carter (@HowdyChad)
4,429
20

While watching the .NET Conf I saw Jaime add some spatial mapping components that were built directly into Unity. I’m not sure when they were added to Unity, but I’ve been using the HoloToolkit’s (or rather Mixed Reality Toolkit’s) spatial mapping prefab.

In the video this week, I explain why I’m going to continue do so.

It is so I can easily debug my spatial mapping logic inside of the Unity editor.

My history with .NET
   • You Should Learn .NET  

I'll start putting the version of the software I was using per James Doyle (a member of LearnHoloLens.com). He has a nice post on a Facebook group at   / 1307678279359122  

Versions used in this video:
VS: 2017v15.3.3; Unity 2017.1.1f1; MRTK: v1.2017.1.1

My blog: http://chadcarter.net/

My company: http://globalcove.com/

Learn HoloLens Membership: https://LearnHoloLens.com/

Free Source Code - HoloValentine App:
http://chadcarter.net/holovalentine-a...

Free Source Code - HoloPaintball App:
http://chadcarter.net/holopaintball-s...

Ultimate HoloLens Resource List:
http://chd.me/hololenslist


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