I haven't posted anything in a while so I thought I would record something.
This is an example of a shot system made with arrays instead of objects
It does over 3x more shots on screen than normal game maker objects while maintaining the same FPS (With the YYC Compiler only, performance is worse on the normal compiler).
If you know Game Maker well you can make scripts to make managing patterns easy with this system! I'll make a future video showing off pattern creation, for now this video just contains a random spray and is more of a "proof of concept".
This video may be boring for most people as it's mostly coding/trouble shooting!
EDIT: I should of prepared better, I forgot to add grazing.
In questa pagina del sito puoi guardare il video online GMDanmaku: Array based "over optimizing" shot code della durata di ore minuti seconda in buona qualità , che l'utente ha caricato John Keen 21 aprile 2016, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 1,013 volte e gli è piaciuto 26 spettatori. Buona visione!