Ever wondered what the difference is between Ease-In, Ease-Out, and Ease-In-Out? Or what a spring easing actually looks like compared to linear motion? This video breaks it all down.
What's covered:
⏱️ 0:00 – Basic Easing
Linear, CSS Ease, Ease-In Cubic, Ease-Out Cubic — the foundations of animation timing.
⏱️ 0:18 – Ease-In Variants
Sine → Quad → Cubic → Quart → Expo — watch how each one accelerates progressively harder from a standstill.
⏱️ 0:36 – Ease-Out Variants
The opposite — fast starts that decelerate to a stop. From gentle (Sine) to sudden (Expo).
⏱️ 0:55 – Ease-In-Out Variants
The classic S-curve. Slow start, fast middle, slow finish — ranging from subtle to nearly a step function.
⏱️ 1:15 – Special Easings
Spring (gentle & bouncy), Back (overshoot), Elastic (rubber band), and Steps (discrete jumps) — the fun ones.
Quick cheat sheet:
Linear = constant speed, robotic
Ease-In = slow start, like a car pulling away
Ease-Out = slow stop, like a ball rolling to rest
Ease-In-Out = smooth S-curve, most natural for UI
Spring = physics-based, overshoots and settles
Elastic = oscillates like a rubber band
Back = goes past the target then snaps back
Steps = no smoothing, jumps between values
Made with Bazaar.it — AI-powered motion graphics.
#motiongraphics #easing #animation #tutorial #uxdesign #webdev #css #aftereffects #remotion #motiondesign
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