Every Easing Function Explained Visually | Motion Graphics Guide

Publicado em: 14 Fevereiro 2026
no canal de: baz.studio
48
1

Ever wondered what the difference is between Ease-In, Ease-Out, and Ease-In-Out? Or what a spring easing actually looks like compared to linear motion? This video breaks it all down.

What's covered:

⏱️ 0:00 – Basic Easing

Linear, CSS Ease, Ease-In Cubic, Ease-Out Cubic — the foundations of animation timing.

⏱️ 0:18 – Ease-In Variants

Sine → Quad → Cubic → Quart → Expo — watch how each one accelerates progressively harder from a standstill.

⏱️ 0:36 – Ease-Out Variants

The opposite — fast starts that decelerate to a stop. From gentle (Sine) to sudden (Expo).

⏱️ 0:55 – Ease-In-Out Variants

The classic S-curve. Slow start, fast middle, slow finish — ranging from subtle to nearly a step function.

⏱️ 1:15 – Special Easings

Spring (gentle & bouncy), Back (overshoot), Elastic (rubber band), and Steps (discrete jumps) — the fun ones.

Quick cheat sheet:

Linear = constant speed, robotic
Ease-In = slow start, like a car pulling away
Ease-Out = slow stop, like a ball rolling to rest
Ease-In-Out = smooth S-curve, most natural for UI
Spring = physics-based, overshoots and settles
Elastic = oscillates like a rubber band
Back = goes past the target then snaps back
Steps = no smoothing, jumps between values
Made with Bazaar.it — AI-powered motion graphics.

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