These are my 10 tips for getting better results from using GitHub Copilot in Visual Studio Code when building games. I cover setup that most people skip (custom agents, skills, instructions files) and how to actually use Copilot day-to-day for planning, prompting, and workflow.
I use Unity examples, but the concepts work for Godot, Unreal, or any engine/project.
Credit: Penguin context window animation by Meg (12), aspiring 2D artist learning Blender.
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0:00 Intro
0:08 Tip 1: The Context Window
1:00 Tip 2: Custom Instructions
1:30 Tip 3: Custom Agents
2:20 Tip 4: Use Skills
3:24 Tip 5: MCP Tools
3:55 Tip 6: Iterate on your setup
4:24 Tip 7: Good prompting
5:06 Tip 8: Plan Mode
5:54 Tip 9: Breakdown Tasks
6:15 Tip 10: Parallel Sessions
7:22 Wrap up
RESOURCES:
1. GitHub Repos: https://github.com/gamedev-resources
2. Awesome Copilot: https://github.com/github/awesome-cop...
3. GitHub Copilot Docs: https://docs.github.com/copilot
4. Custom Agents: https://docs.github.com/copilot/conce...
5. Agent Skills: https://docs.github.com/copilot/conce...
#gamedev #githubcopilot #unity #godot #coding
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