In this video we will scale our buffered images before the game loop starts and improve the total draw time. We also optimize our code a little bit so it looks cleaner and requires less typing in a long run.
I know this is kind of a boring episode but it's an important preparation for the second half where we handle more objects/graphics.
Guidelines for using Blue Boy Adventure's code and assets:
https://docs.google.com/document/d/1q...
If you have any questions, feel free to leave a comment!
Thanks for watching.
Timestamps:
0:00 Checking how long it is taking to draw
3:59 Draw time before the optimization
5:45 How to scale BufferedImage
8:16 Create a class to handle scaling
10:15 Optimizing tile setup
14:46 Scaling player images
18:14 Scaling object images
20:13 Draw time after the optimization
#java2d #javagamedevelopment #javagametutorial
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