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This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last year, tried and tested in a feature film production environment.
I will be providing my custom node-based template which can be used as a starting point for any asset in Mari, this speeds up your process because you don't have to create the complex foundations of a node tree every time you start a new asset.
I also show you how to quickly and easily test your textures in Maya Arnold, so you can see them in context to continue to refine and iterate on them.
I finish by showing you some techniques to set dress your environment to help sell the textures. This is something I often do in production to help my supervisor imagine how the final asset will look in shot.
Thank you for your support and I hope you enjoy the tutorial.
tom.newbury.cg
Nesta página do site você pode assistir ao vídeo on-line Tutorial Intro: Mari - Node Based Texture and Lookdev for Production duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Tom “tom newbury cg” Newbury 01 Dezembro 2021, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 10,827 vezes e gostou 322 espectadores. Boa visualização!