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This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last year, tried and tested in a feature film production environment.
I will be providing my custom node-based template which can be used as a starting point for any asset in Mari, this speeds up your process because you don't have to create the complex foundations of a node tree every time you start a new asset.
I also show you how to quickly and easily test your textures in Maya Arnold, so you can see them in context to continue to refine and iterate on them.
I finish by showing you some techniques to set dress your environment to help sell the textures. This is something I often do in production to help my supervisor imagine how the final asset will look in shot.
Thank you for your support and I hope you enjoy the tutorial.
tom.newbury.cg
На этой странице сайта вы можете посмотреть видео онлайн Tutorial Intro: Mari - Node Based Texture and Lookdev for Production длительностью часов минут секунд в хорошем качестве, которое загрузил пользователь Tom “tom newbury cg” Newbury 01 Декабрь 2021, поделитесь ссылкой с друзьями и знакомыми, на youtube это видео уже посмотрели 11,012 раз и оно понравилось 327 зрителям. Приятного просмотра!