Hey guys! I've taken a short break on tutorials to focus on developing a new game, more news to come on that!
In this tutorial, we explore a method of using physx-bound actors as rings that slide around a spline. Once the rings are bound, we can affect them with gravity, forces, or even animate the spline to see what happens to the ring objects in a fully-dynamic way. It's very fun to play around with!
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Thanks for watching!!!
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