Extending the ScriptableObject Variable Architecture to Ink Variables

Опубликовано: 13 Декабрь 2021
на канале: peartree games
608
11

Here's a recap of my attempts to use Ink Variables the same way as ScriptableObjects Variables in the Unity Editor. Part One is my failed attempt, but learned a fair bit and I think our failures can be useful to others so decided to make it into a video. Apologies for the audio drop halfway through, voice other is still my biggest struggle.

Part Two:    • Extending the ScriptableObject Variable Ar...  

Github: https://github.com/peartreegames/evt-...
Github: https://github.com/peartreegames/evt-...

Chapters:
00:00 Introduction
00:42 Architecture Overview
02:04 Project and Package Setup
04:30 Boilerplate Classes
07:24 ScriptableObject Variables
12:43 InkVariable Objects
16:53 Story Connection
17:34 InkVariable Creation
21:35 CreationTest
23:57 Thoughts

Links:
Inkle Studios: https://www.inklestudios.com/
Unity-Atoms: https://github.com/unity-atoms/unity-...
ScriptableObject-Architecture: https://github.com/DanielEverland/Scr...

My first released game Lucent Bounds: https://store.steampowered.com/app/17...


I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/


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