In this video I go through the basics of making a character controller using Unity's built-in Character Controller and Playmaker.
Going through the steps of using Unity's axis to move the character, creating our own gravity, and using the mouse to look around.
I have my mic placed a bit close to the mouse, so you'll hear me slamming that left mouse button real hard. Sorry about that.
Next video will be about jumping and checking if "grounded".
NOTE:
I forgot to mention that the 'mouse look' action that tilts the camera should have a minimum and maximum angle of rotation, otherwise you'd be able to tilt the camera upside down. Something for the next video I suppose.
Background music used, Ninri - Quasar
Can be found on Newgrounds: https://www.newgrounds.com/audio/list...
Youtube: • Quasar
Spotify: https://open.spotify.com/album/7bZiDn...
And various other music outlets.
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