This is the first episode in the Object Pooling series.
Here we work with a Queue as Data Structure to hold our pooled objects.
--------------------------Timestamps-----------------------
00:00 A Look at the Problem
00:42 Channel Intro
00:52 Object Pooling Basics
01:21 A Look at the Prepared Example Scene
03:37 Creating the Object Pool Class
11:39 Creating the Static Object Pool Handler
15:44 Initialization and Use of the Pool
17:54 Testing
18:26 Look at Possible Extensions and Outro
------------------------------Credits-----------------------------
Forest Background by Digital Moons
https://digitalmoons.itch.io/parallax...
Cartoon FX Free by Jean Moreno (JMO)
https://assetstore.unity.com/packages...
------------Tower Defence Games Seen-------------
Plants vs. Zombies
Bloon Tower Defense 4
Tower Defense - Fantasy Legends Tower Game
GemCraft - Chasing Shadows
Kingdom Rush - Tower Defense
--------------------------------Links-----------------------------
Personal Blog 🠞 https://icreatemy.games/
-------------------------Unity Manual------------------------
Prefabs 🠞 https://docs.unity3d.com/Manual/Prefa...
Instantiate 🠞 https://docs.unity3d.com/ScriptRefere...
Destroy 🠞 https://docs.unity3d.com/ScriptRefere...
#unity #gamedev #objectpooling #gamedevelopment #unity3d #madewithunity #indiedev #intermediate #icreatemygames #performance #performanceoptimization
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