Netcode for GameObjects - Unity's Multiplayer Network Solution

Опубликовано: 04 Июнь 2022
на канале: Jason Weimann (GameDev)
18,335
911

https://bit.ly/3sKGagG - Game Architecture Course
http://unity3d.group - Join the Group (facebook)

   / @unity3dcollege   - Join the Channel

0:00 - Intro & Beg for LIkes
00:47 - Session Intro
02:40 - Unity Networking Recap MLAPI / HLAPI / UNET
04:55 - Library and Services
07:30 - Netcode for GameObjects 1.0
10:00 - Standout Features
11:40 - Architecture
14:10 - Implementing NGO
15:50 - Scripting / Code
18:13 - The future of Unity Networking / Plans
19:47 - Resources
21:00 - Q&A Start
21:40 - Tutorials for Beginners / Noobs at Multiplayer?
22:40 - How does NGO compare to FishNet?
24:40 - How well does NGO handle physics?
26:20 - How do you need to think differently building multiplayer games?
27:50 - Is there a way to automate which instance is the server / client?
30:15 - Is it easy to add later or should I integrate from the beginning?
32:40 - How well does the infrastructre work alongside Xbox, Playstation, ios, and Android?
34:20 - Will DOTS replace this NGO?
36:45 - Boss Room Tutorials?


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