Here is a 'KQN vs kbp' forced mate in three chess problem generated by the prototype computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., instructing it to compose something using perhaps a queen vs. three knights). (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=C....
8/1Q4b1/3N2p1/7k/8/7K/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 29 Aug 2023 at 11:01:49 PM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more.
Full analysis: http://www.chesthetica.com/analysis/0...
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
On this page of the site you can watch the video online Computer-Generated Chess Problem 04159 with a duration of hours minute second in good quality, which was uploaded by the user Chesthetica 25 January 2024, share the link with friends and acquaintances, this video has already been watched 114 times on youtube and it was liked by 0 viewers. Enjoy your viewing!