Computer-Generated Chess Problem 04167

Published: 02 February 2024
on channel: Chesthetica
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0

Now, this is a 'KQBNP vs krbnppp' forced mate in four chess problem generated autonomously by a computer using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

b7/2Q4K/1r1n1p2/7k/2B1pp2/6P1/7N/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 6 Sep 2023 at 3:47:19 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Now, let's see what else there is to say. Give me a moment. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Full analysis: http://www.chesthetica.com/analysis/0...

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).


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