Now, here we have a 'KQRBNP vs krbn' forced mate in three chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is no known limit to the quantity or type of compositions that can be generated.
3r1k2/4b1R1/3PnN2/2B5/2K5/8/8/2Q5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 2 Sep 2023 at 8:23:44 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this?
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Artwork licensed under Creative Commons (CC0).
On this page of the site you can watch the video online Computer-Generated Chess Problem 04162 with a duration of hours minute second in good quality, which was uploaded by the user Chesthetica 28 January 2024, share the link with friends and acquaintances, this video has already been watched 50 times on youtube and it was liked by 1 viewers. Enjoy your viewing!