Asynchronous model loading - Luz Engine #6

Published: 25 August 2021
on channel: Hadryan Salles
210
10

After profiling my engine with Optick I found that 95% of the time taken to load the sponza scene was spent reading its .obj file from disk. This week I improved this situation by reading the file in a different thread and only after this I start creating the buffers, images and descriptors on the GPU. This is the result. Now my engine loads up the sponza obj file faster than Blender :)

Source code: https://github.com/hadryansalles/Luz
Twitter:   / hadryansalles  
Blog: https://hadryansalles.github.io/

Chapters:
0:00 Asynchronous loading demo
0:39 Comparing load time versus Blender


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