I wanted to see if it was possible to build a physics engine that could model reasonably high-resolution soft bodies interactively and in real-time. By using a standard gaming GPU, I reached the point where testing the physics engine was kind of fun - so I thought I'd share.
Model: Victoria 7 from Daz
Dress: Evening Gown by Ravenhair (with modifications)
Scarf: Rectangle modeled by me ;-)
On this page of the site you can watch the video online Interactive Cloth Simulation with a duration of hours minute second in good quality, which was uploaded by the user Jim Hugunin 26 May 2016, share the link with friends and acquaintances, this video has already been watched 2,103,265 times on youtube and it was liked by 124 thousand viewers. Enjoy your viewing!