Computer Graphics Tutorial - PBR (Physically Based Rendering)

Published: 05 September 2021
on channel: Victor Gordan
33,987
1.3k

In this video I will show you the basics of PBR and how to implement it into your 3D renderer.

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Timestamps
00:00 Intro
00:10 PBR Traits
01:51 The Rendering Equation
03:57 The BRDF
05:21 Diffuse Lighting
06:05 Specular Lighting
07:16 Normal Distribution Function
07:59 Geometry Shadowing Function
09:06 Fresnel Function & Overview
09:20 Rules of thumb
09:56 Implementation
12:23 Metals
13:03 Implementation Overview
13:16 Outro & Questions

References
https://learnopengl.com/PBR/Theory
http://www.codinglabs.net/article_phy...
https://en.wikipedia.org/wiki/Bidirec...
https://en.wikipedia.org/wiki/Oren%E2...
https://www.gamedev.net/blogs/entry/2...
https://computergraphics.stackexchang...
https://blog.selfshadow.com/publicati...
http://graphicrants.blogspot.com/2013...
https://en.wikipedia.org/wiki/Oren%E2...
https://google.github.io/filament/Fil...



#computergraphics #CG #PBR


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