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In my third person character, I have attached the weapons to the back of the character using sockets. But they don't use any physics simulation yet and so they remain static at the ack of the character. Today, I am going to make them simulate physics in such a way that they are attached to the back of the character with a physics constraint that simulate a joint which can rotate around when the character moves. This will give them a dynamic behavior.
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On this page of the site you can watch the video online Weapon Socket Physics Simulation - UE4 Tutorials with a duration of hours minute second in good quality, which was uploaded by the user CodeLikeMe 21 September 2019, share the link with friends and acquaintances, this video has already been watched 8,177 times on youtube and it was liked by 136 viewers. Enjoy your viewing!