This video is another demo (and stress test) that I've done in Physbox3D - this time, it's a 5 minute clip of a camera flythrough, starting at a slow speed.
The total amount of entities in the scene was around 40,000 - although in the demo I added culling depending on the distance (so entities past the fog aren't being rendered).
If you look closesly at around the 3 million distance mark, you can begin to see very subtle signs of precision errors - the same errors that occurred in this video: • Physbox3D - Flying Extremely Far Out
The track used in the video is 'Slyder - Carry On'.
On this page of the site you can watch the video online Physbox3D - Camera Flight with a duration of hours minute second in good quality, which was uploaded by the user Connor Haigh 04 February 2013, share the link with friends and acquaintances, this video has already been watched 103 times on youtube and it was liked by 3 viewers. Enjoy your viewing!