Blender Beginner : Basic Materials, World Lighting, and basic texturing

Publicado el: 22 junio 2021
en el canal de: moon world animations
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Materials control the appearance of meshes, curves, volumes and other objects. They define the substance that the object is made of, its color and texture, and how light interacts with it.

Physically based materials can be created using the Principled BSDF, Principled Hair, and Principled Volume shaders. With these uber shaders, a wide variety of materials including plastic, glass, metal, cloth, skin, hair, smoke and fire can be created.

A flexible shading nodes system is used to set up textures and create entirely different types of materials like toon shading.


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