Basic chunk rendering and block placement! Minecraft in Unity

Publicado el: 01 mayo 2020
en el canal de: Bodhi Donselaar
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17

Need to stay busy during quarantine...
-Chunks are 16x256x16 blocks
-Every chunk is 1 single mesh
-Render distance is 16 chunks in front of you (32x32 all around, 1024 meshes max)
-Everything has colliders, so you should be able to walk on it. Raycasts are used to place/remove blocks
-Sorting of chunks, unloading and generating with perlin noise is on background threads
-Rebuilding/updating chunk is on main thread to keep it responsive to user input
-Its super fast obviously, unity is pretty good


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