Welcome to the course where we build a self-driving car simulation in a virtual world using HTML, CSS and JavaScript. Now, it's time to introduce road markings to enforce traffic rules. These rules are not just about creating realistic road behavior; they are the key to unlocking the full potential of phase 3, where we dive into more advanced AI techniques.
Given that our world remains predominantly 2D, we'll implement these rules as markings on the road. These markings will snap to the road and always maintain the correct orientation. The philosophy is simple: users should have to do as little as possible to create something nice. This user-centric approach is a guiding principle in all UI development.
Have Fun! :-) 🚗🛣️
⭐PLAYLIST⭐
• Self-driving Car :: Phase2️⃣
⭐FINAL APP⭐
https://radufromfinland.com/projects/...
💻CODE💻
https://github.com/gniziemazity/virtu...
6. Fake3D = follow along
7. Markings = code after this lesson (including the part for channel members)
⭐ALL PREREQUISITES⭐
• Math & Code Fundamentals
⭐Emojis I used in the video⭐
🌐🛑🚶🚙🅿️🚦⚠️🎯
☕Buy me a Coffee?☕
https://www.buymeacoffee.com/radum
⚡️Join this Channel⚡️
https://youtube.com/@radu/join
⭐Timestamps⭐
00:00:00 Introduction
00:01:09 Preparing for 2 Editors
00:08:44 Bind in JavaScript
00:14:53 Implementing the Stop Editor
00:40:10 Implementing the Crossing Editor
00:48:51 Refactoring using Inheritance
01:01:13 Implementing the Start Editor
01:04:26 Four more Markings
En esta página del sitio puede ver el video en línea A Virtual World - JavaScript Course: Lesson 7 / 11 [Road Marking Editor with JavaScript] de Duración hora minuto segunda en buena calidad , que subió el usuario Radu Mariescu-Istodor 10 noviembre 2023, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 6,979 veces y le gustó 177 a los espectadores. Disfruta viendo!