Welcome to the course where we build a self-driving car simulation in a virtual world using HTML, CSS and JavaScript. Now, it's time to introduce road markings to enforce traffic rules. These rules are not just about creating realistic road behavior; they are the key to unlocking the full potential of phase 3, where we dive into more advanced AI techniques.
Given that our world remains predominantly 2D, we'll implement these rules as markings on the road. These markings will snap to the road and always maintain the correct orientation. The philosophy is simple: users should have to do as little as possible to create something nice. This user-centric approach is a guiding principle in all UI development.
Have Fun! :-) 🚗🛣️
⭐PLAYLIST⭐
• Self-driving Car :: Phase2️⃣
⭐FINAL APP⭐
https://radufromfinland.com/projects/...
💻CODE💻
https://github.com/gniziemazity/virtu...
6. Fake3D = follow along
7. Markings = code after this lesson (including the part for channel members)
⭐ALL PREREQUISITES⭐
• Math & Code Fundamentals
⭐Emojis I used in the video⭐
🌐🛑🚶🚙🅿️🚦⚠️🎯
☕Buy me a Coffee?☕
https://www.buymeacoffee.com/radum
⚡️Join this Channel⚡️
https://youtube.com/@radu/join
⭐Timestamps⭐
00:00:00 Introduction
00:01:09 Preparing for 2 Editors
00:08:44 Bind in JavaScript
00:14:53 Implementing the Stop Editor
00:40:10 Implementing the Crossing Editor
00:48:51 Refactoring using Inheritance
01:01:13 Implementing the Start Editor
01:04:26 Four more Markings
On this page of the site you can watch the video online A Virtual World - JavaScript Course: Lesson 7 / 11 [Road Marking Editor with JavaScript] with a duration of hours minute second in good quality, which was uploaded by the user Radu Mariescu-Istodor 10 November 2023, share the link with friends and acquaintances, this video has already been watched 6,979 times on youtube and it was liked by 177 viewers. Enjoy your viewing!