Welcome to the course where we build a self-driving car simulation in a virtual world using HTML, CSS and JavaScript. Now, it's time to introduce road markings to enforce traffic rules. These rules are not just about creating realistic road behavior; they are the key to unlocking the full potential of phase 3, where we dive into more advanced AI techniques.
Given that our world remains predominantly 2D, we'll implement these rules as markings on the road. These markings will snap to the road and always maintain the correct orientation. The philosophy is simple: users should have to do as little as possible to create something nice. This user-centric approach is a guiding principle in all UI development.
Have Fun! :-) 🚗🛣️
⭐PLAYLIST⭐
• Self-driving Car :: Phase2️⃣
⭐FINAL APP⭐
https://radufromfinland.com/projects/...
💻CODE💻
https://github.com/gniziemazity/virtu...
6. Fake3D = follow along
7. Markings = code after this lesson (including the part for channel members)
⭐ALL PREREQUISITES⭐
• Math & Code Fundamentals
⭐Emojis I used in the video⭐
🌐🛑🚶🚙🅿️🚦⚠️🎯
☕Buy me a Coffee?☕
https://www.buymeacoffee.com/radum
⚡️Join this Channel⚡️
https://youtube.com/@radu/join
⭐Timestamps⭐
00:00:00 Introduction
00:01:09 Preparing for 2 Editors
00:08:44 Bind in JavaScript
00:14:53 Implementing the Stop Editor
00:40:10 Implementing the Crossing Editor
00:48:51 Refactoring using Inheritance
01:01:13 Implementing the Start Editor
01:04:26 Four more Markings
Nesta página do site você pode assistir ao vídeo on-line A Virtual World - JavaScript Course: Lesson 7 / 11 [Road Marking Editor with JavaScript] duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Radu Mariescu-Istodor 10 Novembro 2023, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 6,979 vezes e gostou 177 espectadores. Boa visualização!