This is my sequel video into the working of Doom 3DO engine. A bit shorter video this time as most of the process is typical software rendering so there is nothing complicated happening in the hardware. I would have liked to get a bit into more details (as how the floor rotator algorithm exactly works or why the slope in this case is stable per line and only changes by depth, but that can be a subject of a future video) but had to finish this video so that I can take a rest and plan for my next ones.
I might do some smaller videos in the near future of my performance attempts and findings in Doom 3DO source code, but also move to some other retro tech/game/demo/coding subjects.
Fabien Sanglard's doom engine code review: http://fabiensanglard.net/doomIphone/...
History of Lobotomy Software: • History of Lobotomy Software: Finally Exhumed
En esta página del sitio puede ver el video en línea 3DO Doom, floor/ceiling rendering explained. de Duración hora minuto segunda en buena calidad , que subió el usuario Optimus6128 04 marzo 2018, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 5,685 veces y le gustó 174 a los espectadores. Disfruta viendo!