This is my sequel video into the working of Doom 3DO engine. A bit shorter video this time as most of the process is typical software rendering so there is nothing complicated happening in the hardware. I would have liked to get a bit into more details (as how the floor rotator algorithm exactly works or why the slope in this case is stable per line and only changes by depth, but that can be a subject of a future video) but had to finish this video so that I can take a rest and plan for my next ones.
I might do some smaller videos in the near future of my performance attempts and findings in Doom 3DO source code, but also move to some other retro tech/game/demo/coding subjects.
Fabien Sanglard's doom engine code review: http://fabiensanglard.net/doomIphone/...
History of Lobotomy Software: • History of Lobotomy Software: Finally Exhumed
Nesta página do site você pode assistir ao vídeo on-line 3DO Doom, floor/ceiling rendering explained. duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Optimus6128 04 Março 2018, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 5,685 vezes e gostou 174 espectadores. Boa visualização!