Here it is - the final episode in this series :)
We finally set up our game up with a save and load function capable of loading players, mobs and levels, and from that point on "the (virtual) world is your oyster", as they say :)
I shouldn't be away too long while I plan my next series, so please do stick around to find out where we're going to go next! I'm almost certainly going to fill the time I spend planning with a short (short) mini-series on factories, because I really didn't like using them without having shown you how its done. The reality is though, this wasn't a series on "how to make a game" - it was a request on how to add save/load features to an existing one.
I know it hasn't been perfect, but I'm quite happy with it to be honest - particularly the earlier videos where I was writing everything from scratch. I'll most likely do that with any topic I can, to make things as easy as possible to follow along with.
As I said in the previous video, leave me a message and let me know what you want covered in the future and Ill see what I can do :)
Finally, if you've made it this far, thanks so much again for watching, take care, and I hope to see you again soon.
Nesta página do site você pode assistir ao vídeo on-line Java Game Programming - Saving and Loading [P16 - Final] duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Andy Solace 17 Julho 2015, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 626 vezes e gostou 11 espectadores. Boa visualização!